#ifndef __BIG_ENEMY_H__
#define __BIG_ENEMY_H__

#include "cocos2d.h"

class BigEnemy : public cocos2d::Sprite {
public:
	bool init() override;
	CREATE_FUNC(BigEnemy);

	void initBigEnemy();
	void initBody();
	void move();
	void fire(float dt);


private:
	cocos2d::Size visibleSize;
};

#endif